01이 칸의 논문
- Content Exclusivity on Advertising Revenue–Sharing Platforms
- More Can Be Less: The Economics of Answer Viewing on Paid Q&A Platforms
- Are Auction-Based Promotions More Profitable for Short Video Platforms than Fixed Pricing?
- Response to Entry in Streaming Markets: A Game-Theoretic Model
- Hit the GAS: Designing Optimal Generalized Ad-Supported Subscription Mechanisms
- Unlocking Profits in Generative AI: The Impact of AI Adaptive Learning on Freemium Strategy
- You Get What You Pay For! An Economic Analysis of the Impact of Data Sponsorship on Content Production
- Navigating Platform-Led Affiliate Marketing: Implications for Content Creation and Platform Profitability
- Content Length Limit: How Does It Matter for a Consumer-to-Consumer Media Platform?
- Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective
- The Cost of Free: The Effects of “Wait-for-Free” Pricing Schemes on the Monetization of Serialized Digital Content
- Freemium Pricing in Digital Games with Virtual Currency
- Does Money Talk? The Impact of Monetary Incentives on User-Generated Content Contributions
- Sponsored Data: Smarter Data Pricing with Incomplete Information
- Vertical Integration and Zero-Rating Interplay: An Economic Analysis of Ad-Supported and Ad-Free Digital Content
- The Impact of Digitization on Content Markets: Prices, Profit, and Social Welfare
- Selling Virtual Currency in Digital Games: Implications for Gameplay and Social Welfare
- Does It Pay to Shroud In-App Purchase Prices?
02같은 주제, 다른 방법
- Do Nonmonetary Virtual Gifts Enhance or Diminish Voluntary Paid Gifts? Evidence from a Video Game Live-Streaming Platform
- Star Wars: An Empirical Study of Star Performer Turnover and Content Supply on Multisided Streaming Platforms
- To Split or to Merge? How Partitioning Affects Consumption and Engagement with Digital Content
- Effects of In-house and Wire Content Mix on Online Newspaper Subscriptions
- Resale Royalty in Non-Fungible Token Marketplaces: Blessing or Burden for Creators and Platforms?
- In-Consumption Information Cues and Online Video Consumption
- Unveiling the Cost of Free: How an Ad-Sponsored Model Affects Serialized Digital Content Creation
- Flow of the Game: A Hidden Markov Model of Player Engagement in Online Mobile Games
- The Attention Economy: Measuring the Value of Free Goods on the Internet
- All External Reference Prices Are Not the Same: How Magnitude, Source, and Fairness Shape Payment for Digital Goods