01이 칸의 논문
- The Impact of Situational Achievement Goals on Online Learning Behavior: Results from Field Experiments
- Could Gamification Designs Enhance Online Learning Through Personalization? Lessons from a Field Experiment
- Combating Procrastination on Massive Online Open Courses via Optimal Calls to Action
- Is Best Answer Really the Best Answer? The Politeness Bias
02같은 주제, 다른 방법
- Contribute to MY IT Service: Encouraging Technology Extra-Role Behaviors in User-Artifact Interactions from a Psychological Ownership Perspective
- Can ChatGPT Kill User-Generated Q&A Platforms?
- How Reflection Enhances Task Factuality in the Use of Large Language Models
- Success of New Ideas in Online Platforms: An Idea Network Perspective
- Exploring the New Playing Field: The Input-Output Principle of Meta-Sports
- Lost in the Crowd: How Group Size and Content Moderation Shape User Engagement in Live Streaming
- Producing the “We” in High-Risk Online Activism: Identity Configurations in My Stealthy Freedom
- Platform Governance with Algorithm-Based Content Moderation: An Empirical Study on Reddit
- The Effect of Bots on Human Interaction in Online Communities
- Using Digital Nudges to Enhance Collective Intelligence in Online Collaboration: Insights from Unexpected Outcomes