IS Atlas
misq·1991년 12월 1일

Understanding Human-Computer Interaction for Information Systems Design

James H. Gerlach, Feng‐Yang Kuo

MIS Quarterly

107
피인용
3.1
FWCI
4
IS/마케팅/OM 탑저널 피인용
113
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Over the past 35 years, information technology has permeated every business activity. This growing use of information technology promised an unprecedented increase in end-user productivity. Yet this promise is unfulfilled, due primarily to a lack of understanding of end-user behavior. End-user productivity is tied directly to functionality and ease of learning and use. Furthermore, system designers lack the necessary guidance and tools to apply effectively what is known about human-computer interaction (HCI) during systems design. Software developers need to expand their focus beyond functional requirements to include the behavioral needs of users. Only when system functions fit actual work and the system is easy to learn and use will the system be adopted by office workers and business professionals. The large, interdisciplinary body of research literature suggest HCTs importance as well as its complexity. This article is the product of an extensive effort to integrate the diverse body of HCI literature into a comprehensible framework that provides guidance to system designers. HCI design is divided into three major divisions: system model, action language, and presentation language. The system model is a conceptual depiction of system objects and functions. The basic premise is that the selection of a good system model provides direction for designing action and presentation languages that determine the system’s look and feel. Major design recommendations in each division are identified along with current research trends and future research issues.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보