IS Atlas
ms·2019년 8월 1일

Judgment Error in Lottery Play: When the Hot Hand Meets the Gambler’s Fallacy

Qingxia Kong, Georg D. Granic, Nicolas Lambert, Chung‐Piaw Teo

Management Science

55
피인용
2.7
FWCI
1
IS/마케팅/OM 탑저널 피인용
47
IS/마케팅/OM 탑저널 참고문헌
01Abstract

We demonstrate that lottery markets can exhibit the “hot-hand” phenomenon, in which past winning numbers tend to have a greater share of the betting proportion in future draws even though past and future events are independent. This is surprising as previous works have instead documented the presence of an opposite effect, the “gambler’s fallacy” in the U.S. lottery market. The current literature also suggests that the gambler’s fallacy prevails when random numbers are generated by mechanical devices, such as in lottery games. We use two sets of naturally occurring data to show that both the gambler’s fallacy and the hot-hand fallacy can exist in different types of lottery games. We then run online experimental studies that mimic lottery games with one, two, or three winning numbers. Our experimental results show that the number of winning prizes impacts behavior. In particular, whereas a single-prize game leads to a strong presence of the gambler’s fallacy, we observe a significant increase in hot-hand behavior in multiple-prize games with two or three winning numbers. This paper was accepted by David Simchi-Levi, behavioral economics.

02연구 흐름

불러오는 중…

03비슷한 논문

불러오는 중…

04이후 연구

불러오는 중…

05선행 연구

불러오는 중…

06서지 정보