A Bayesian Level-<i>k</i> Model in <i>n</i>-Person Games
Teck‐Hua Ho, So-Eun Park, Xuanming Su
Management Science
- 주제불완전정보 게임 · 의사결정분석
- 방법
- 현상
In standard models of iterative thinking, players choose a fixed rule level from a fixed rule hierarchy. Nonequilibrium behavior emerges when players do not perform enough thinking steps. Existing approaches, however, are inherently static. This paper introduces a Bayesian level-k model, in which level-0 players adjust their actions in response to historical game play, whereas higher-level thinkers update their beliefs on opponents’ rule levels and best respond with different rule levels over time. As a consequence, players choose a dynamic rule level (i.e., sophisticated learning) from a varying rule hierarchy (i.e., adaptive learning). We apply our model to existing experimental data on three distinct games: the p-beauty contest, Cournot oligopoly, and private-value auction. We find that both types of learning are significant in p-beauty contest games, but only adaptive learning is significant in the Cournot oligopoly, and only sophisticated learning is significant in the private-value auction. We conclude that it is useful to have a unified framework that incorporates both types of learning to explain dynamic choice behavior across different settings. This paper was accepted by Manel Baucells, decision analysis.
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- 저널Management Science · 67(3) · 1622–1638
- 토픽Experimental Behavioral Economics Studies · Safety Research
- DOI10.1287/mnsc.2020.3595
- 저자Teck‐Hua Ho, So-Eun Park, Xuanming Su