“Level Up”: Leveraging Skill and Engagement to Maximize Player Game-Play in Online Video Games
Yan Huang, Stefanus Jasin, Puneet Manchanda
Information Systems Research
- 주제디지털 마케팅 분석 · 소셜미디어
- 방법
- 현상
We propose a novel two-stage data-analytic modeling approach to gamer matching for multiplayer video games. In the first stage, we build a hidden Markov model to capture how gamers' latent engagement state evolves as a function of their game-play experience and outcome and the relationship between their engagement state and game-play behavior. We estimate the model using a data set containing detailed information on 1,309 randomly sampled gamers' playing histories over 29 months. We find that high-, medium-, and low-engagement-state gamers respond differently to motivations, such as feelings of achievement and need for challenge. For example, a higher per-period total score (achievement) increases the engagement of gamers in a low or high engagement state but not those in a medium engagement state; gamers in a low or medium engagement state enjoy within-period score variation (challenge), but those in a high engagement state do not. In the second stage, we develop a matching algorithm that learns (predicts) the gamer's current engagement state on the fly and exploits that learning to match the gamer to a round to maximize game-play. Our algorithm increases gamer game-play volume and frequency by 4%–8% conservatively, leading to economically significant revenue gains for the company.
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- 저널Information Systems Research · 30(3) · 927–947
- 토픽Digital Games and Media · Sociology and Political Science
- DOI10.1287/isre.2019.0839
- 저자Yan Huang, Stefanus Jasin, Puneet Manchanda