IS Atlas
isr·2021년 10월 8일

A Graph-Based Ant Algorithm for the Winner Determination Problem in Combinatorial Auctions

Abhishek Ray, Mario Ventresca, Karthik Kannan

Information Systems Research

4
피인용
0.5
FWCI
1
IS/마케팅/OM 탑저널 피인용
42
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Iterative combinatorial auctions are known to resolve bidder preference elicitation problems. However, winner determination is a known key bottleneck that has prevented widespread adoption of such auctions, and adding a time-bound to winner determination further complicates the mechanism. As a result, heuristic-based methods have enjoyed an increase in applicability. We add to the growing body of work in heuristic-based winner determination by proposing an ant colony metaheuristic–based anytime algorithm that produces optimal or near-optimal winner determination results within specified time. Our proposed algorithm resolves the speed versus accuracy problem and displays superior performance compared with 20 past state-of-the-art heuristics and two exact algorithms, for 94 open test auction instances that display a wide variety in bid-bundle composition. Furthermore, we contribute to the literature in two predominant ways: first, we represent the winner determination problem as one of finding the maximum weighted path on a directed cyclic graph; second, we improve upon existing ant colony heuristic–based exploration methods by implementing randomized pheromone updating and randomized graph pruning. Finally, to aid auction designers, we implement the anytime property of the algorithm, which allows auctioneers to stop the algorithm and return a valid solution to the winner determination problem even if it is interrupted before computation ends.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보