Technology Diffusion, Human Capital and Employee Mobility
As new technologies diffuse within an industry, they impact the value of worker skills and, in turn, may influence the mobility of workers between firms in that industry. This effect may be particularly pronounced for individuals with skills that are complementary to these new technologies and therefore in greater demand. In this paper, we investigate the impact of a small set of development tools diffusing within an industry and investigate whether this was associated with an increase in worker mobility for individuals with complementary skills, compared to those with (partly) substitutable ones. Specifically, we studied the diffusion of middleware tools within the video game industry, which made human capital more general by making it industry-specific (rather than firm-specific) and which was complementary to the tasks being performed by creatives (but less so for programmers) in this industry. We exploited the uneven diffusion of these tools across game genres to investigate whether workers experienced greater mobility in the genre where the technologies diffused more broadly. We also found greater mobility between projects that used the same middleware components. We found that the diffusion of these tools was associated with greater mobility for creatives than for programmers. These results are robust to a variety of empirical checks and speak to the impact of broad diffusion of IT tools, which may enable workers to more easily move between companies.
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- 저널MIS Quarterly · 1–18
- 토픽Open Source Software Innovations · Computer Science Applications
- DOI10.25300/misq/2026/17887
- 저자Milan Miric, Hakan Ozalp