IS Atlas
ms·2026년 10월 5일

The Welfare Effects of Selling Leads in a Two-Sided Marketplace

Peng Shi

Management Science

고객과 서비스 제공자를 연결하고 문의 정보를 판매하는 바크와 홈어드바이저 같은 플랫폼을 게임이론 모형으로 분석한다. 문의당 요금을 올리면 같은 수의 견적을 받을 때 견적가는 낮아지지만, 요금이 너무 높으면 제공자가 문의를 덜 사 견적 수와 고객 잉여가 줄어든다. 유형별 문의의 판매량과 구매량이 맞는 요금은 사회후생을 일정 수준 이상 보장하며, 일자리 성공 보조금은 최선의 후생을 달성하고 경험 많은 제공자의 이탈을 막는다.

인용
0
피인용
0.0
FWCI
0
IS/마케팅/OM 탑저널 피인용
44
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Digital platforms that connect customers with service providers often monetize by selling customer leads to interested providers. Examples include Bark, Google Local Services, HomeAdvisor, Modernize, Porch, and Thumbtack. This paper develops a game-theoretic model to analyze how lead pricing affects customer and provider welfare. When the platform raises the fee-per-lead for a customer-type, those customers—conditional on receiving the same number of provider quotes—are quoted lower prices. However, if the fee is sufficiently high, providers purchase fewer of these leads, which can reduce the number of quotes and diminish customer surplus. To maximize social welfare, a simple policy that sets a market-clearing fee-per-lead for each customer-type guarantees at least [Formula: see text] of the first-best welfare and at least [Formula: see text] of the welfare under the welfare-optimal fees. The first-best outcome can be achieved by subsidizing providers for each job well done, so that experienced providers with cheaper sources of leads do not exit the platform. Understanding these welfare trade-offs can help platforms design policies that support balanced marketplace growth and preserve a sustainable revenue stream. This paper was accepted by Srikanth Jagabathula, market design, platform, and demand analytics. Supplemental Material: The online appendix and data files are available at https://doi.org/10.1287/mnsc.2024.07399 .

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보