현상
멀티호밍
6편 · 2020 2편, 2021 1편, 2024 1편, 2026 2편
- Ecosystem Competition: Platforms, Subsidiary Markets and Multihoming in the Videogames Industry
- Consumer privacy concerns, multihoming, and platform competition in two-sided markets
- Endogenous Multihoming and Network Effects: PlayStation, Xbox, or Both?
- Multi-Homing Revisited: Level of Adoption and Competitive Strategies
- Platform Competition with Multihoming on Both Sides: Subsidize or Not?
- Information Transparency, Multihoming, and Platform Competition: A Natural Experiment in the Daily Deals Market