01이 칸의 논문
02같은 주제, 다른 방법
- Don’t Count Non-Targeted Seeding Out Just Yet
- User-Generated Content Platforms: Managing the Relationship Triangle
- From Growth to Monetization: Managing Freemium Services
- Learning User Play-Then-Pay Behaviors in Digital Games: A Dynamic Perspective
- The Impact of Customer Information on Service Supply and Demand: Evidence from a Large Live-Streaming Experiment
- It’s Showtime: Live-Streaming E-commerce and Optimal Promotion Insertion Policy
- Crowding-Out in Content Monetization Under Pay What You Want: Evidence From Live Streaming
- Content Promotion for Online Content Platforms with the Diffusion Effect
- Frame by Fame: Content Creation on Short Video-Format Platforms
- Is In-Game Purchase a Guilty Pleasure? Negative Beliefs and Treatment