Gamified Challenges in Online Weight-Loss Communities
Behnaz Bojd, Xiaolong Song, Yong Tan, Xiangbin Yan
Information Systems Research
- 주제온라인 건강 커뮤니티 · 소셜미디어
- 방법
- 현상
Gamified challenges, one of the most popular features of online weight-loss communities, enable users to set weight-loss goals and compete with other challenge participants via leaderboards. Using the data from a leading online weight-loss community, we study the effect of gamified challenges on the weight-loss outcome. Our findings indicate that participation in gamified challenges has a positive and significant effect on weight loss. We found that, on average, the participants achieved a weight loss of 0.742 kg by participating in at least one challenge a month. We found that effective challenges do not include a numeric weight goal (e.g., lose 5 kg), focus on exercise-only behavioral goals, and have a large active group size. Further, the results show that the absence (presence) of a numeric weight goal benefits users in exercise (diet) challenges. Moreover, a small active group size can help (hurt) users in exercise (diet) challenges. Our results suggest that gamification elements that induce competition should be used with caution in goal-setting environments, especially when gamifying dietary goals. Online weight-loss communities can recommend a useful combination of numeric weight goals, behavioral goals, and an optimal number of participants in each challenge to induce an encouraging level of social comparison.
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- 저널Information Systems Research · 33(2) · 718–736
- 토픽Educational Games and Gamification · Developmental and Educational Psychology
- DOI10.1287/isre.2021.1081
- 저자Behnaz Bojd, Xiaolong Song, Yong Tan, Xiangbin Yan