IS Atlas
isr·2025년 7월 28일

Game for Brainstorm: The Impact of a Badge System on Knowledge Sharing

Lei Wang, Yifan Zhang, Yi‐Jen Ho

Information Systems Research

3
피인용
10.4
FWCI
0
IS/마케팅/OM 탑저널 피인용
28
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Practice- and Policy-oriented Abstract Gamification systems such as badge rewards are widely used to encourage user engagement, yet their effectiveness depends heavily on design. This study investigates how badge volume, variety, and valence—the 3Vs—influence knowledge sharing on platforms such as Stack Overflow. Using a structural hidden Markov model with a copula correction for endogeneity, we uncover that badge volume and valence significantly increase both the quantity and quality of user contributions, particularly among inactive and experienced users. However, excessive variety in badge types reduces long-term engagement, suggesting that diversification may dilute motivational focus. Counterfactual simulations reveal that reducing the difficulty of earning answer badges (“volumizing”) enhances contributions, whereas altering the rarity of high-valence badges (e.g., gold) often backfires. These insights highlight the importance of aligning gamification mechanics with user psychology and engagement trajectories. Practically, platforms can personalize badge offerings, offering easy wins for newcomers and prestige rewards for experienced users. Aligning badge incentives with content goals (e.g., Python questions) and visually showcasing rare badge collections can further deepen engagement. Our findings offer actionable guidance for platform designers to refine gamification systems that balance challenge, recognition, and motivation.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보