IS Atlas
misq·2022년 9월 1일

Novelty and the Structure of Design Landscapes: A Relational VIEW of Online Innovation Communities

Harris Kyriakou, Jeffrey V. Nickerson, Ann Majchrzak

MIS Quarterly

14
피인용
2.9
FWCI
2
IS/마케팅/OM 탑저널 피인용
156
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Design artifacts in online innovation communities are increasingly becoming a primary source of innovation for organizations. A distinguishing feature of such communities is that they are organized around design artifacts, not around people. The search for novel innovations thus equates to a search for novel designs. This is not a trivial problem since the novelty of a design is a function of its relationship to other designs, and this relationship changes as each design is added. These relations between artifacts affect both consumption and production. Moreover, these relations form a landscape whose structure affects the emergence of novelty. We find evidence for our theorizing using an analysis of over 35,000 Thingiverse design artifacts. This work identifies the differential effects of different forms of novelty, visual and verbal, on subsequent innovation, and identifies the differential effects of different degrees of structure in the landscape on novelty.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보