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게임 소비
2편 · 2017 1편, 2024 1편
Sponsored Product-Based Competition and Customer Engagement: A Study of an Esports Competition in the Video Game Industry
POM
· 2024 · 인용 12 · Wooyong Jo, Michael Lewis
Nonlinear Effects of Social Connections and Interactions on Individual Goal Attainment and Spending: Evidences from Online Gaming Markets
JM
· 2017 · 인용 32 · Cheng Zhang, Chee Wei Phang, Qingsheng Wu 외