IS Atlas
isr·2015년 9월 29일

Research Note—Can’t Buy Me Love…Or Can I? Social Capital Attainment Through Conspicuous Consumption in Virtual Environments

Oliver Hinz, Martin Spann, Il-Horn Hann

Information Systems Research

46
피인용
6.4
FWCI
11
IS/마케팅/OM 탑저널 피인용
55
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Conspicuous consumption affects anyone who cares about social status; it has intrigued sociologists and economists for more than 100 years. The idea that conspicuous consumption can increase social status, as a form of social capital, has been broadly accepted, yet researchers have not been able to test this effect empirically. In this work, we provide empirical evidence by analyzing the digital footprints of purchases and social interactions in different virtual worlds. We use a multimethod approach, such that we both analyze transactional data and conduct a randomized field experiment. Virtual worlds, as artificial laboratories, offer the opportunity to analyze the social capital of their inhabitants, subsequent to their purchase of virtual prestige goods, which provides a means to empirically test hypotheses that would be nearly impossible to test in real-world settings. Our results are consistent with the notion that conspicuous consumption represents an investment in social capital.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보