IS Atlas
jm·2020년 9월 10일

Generating Content Increases Enjoyment by Immersing Consumers and Accelerating Perceived Time

Gabriela Tonietto, Alixandra Barasch

Journal of Marketing

58
피인용
9.5
FWCI
6
IS/마케팅/OM 탑저널 피인용
71
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Advances in technology, particularly smartphones, have unlocked new opportunities for consumers to generate content about experiences while they unfold (e.g., by texting, posting to social media, writing notes), and this behavior has become nearly ubiquitous. The present research examines the effects of generating content during ongoing experiences. Across nine studies, the authors show that generating content during an experience increases feelings of immersion and makes time feel like it is passing more quickly, which in turn enhances enjoyment of the experience. The authors investigate these effects across a broad array of experiences both inside and outside the lab that vary in duration from a few minutes to several hours, including positive and negative videos and real-life holiday celebrations. They conclude with several studies testing marketing interventions that increase content creation and find that consumers who are incentivized or motivated by social norms to generate content reap the same experiential benefits as those who create content organically. These findings illustrate how leveraging content creation to improve experiences can mutually benefit marketers and consumers.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보