IS Atlas
isr·2025년 11월 13일

The Creation of Immersive Experiences in Transcultural Entertainment: An Action Design Process Focused on Neural Rendering

Mike Seymour, Barney Tan, Yuhang Li

Information Systems Research

0
피인용
0.0
FWCI
0
IS/마케팅/OM 탑저널 피인용
75
IS/마케팅/OM 탑저널 참고문헌
01Abstract

This study examines how artificial intelligence (AI), specifically neural facial reenactment (NFR), can address the limitations of dubbing and subtitling in adapting foreign films. Using action design research and guided by presence theory, we codeveloped and evaluated an NFR process during the English adaptation of the Polish feature film The Champion. Unlike conventional dubbing, which often disrupts immersion through poor lip-sync or script changes, NFR preserves the original actors’ performances, aligning them with new dialogue. Independent broadcast-quality assessments confirmed technical validity, and subsequent commercial distribution on a major streaming platform demonstrated scalability and audience acceptance. From this process, we derived six design principles: avoid forced script changes, respect creative intent, minimize intrusive technology, reduce training data requirements, enable flexible audience access, and codesign with existing creative structures. These principles offer a replicable template for the responsible researching and developing of AI in information systems. For practice, the findings show that NFR can improve cultural accessibility and create new creative and technical roles rather than displacing talent. For policy, the study highlights the importance of codesign, transparency, and preserving artistic integrity when integrating AI into global cultural products.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보