IS Atlas
isr·2010년 11월 19일

<b>Research Commentary</b>—Virtual Worlds: A Performative Perspective on Globally Distributed, Immersive Work

Ulrike Schultze, Wanda J. Orlikowski

Information Systems Research

114
피인용
7.7
FWCI
11
IS/마케팅/OM 탑저널 피인용
63
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Virtual worlds are immersive, simulated, persistent, and dynamic environments that include rich graphical three dimensional spaces, high fidelity audio, motion, viewpoint, and interactivity. Initially dismissed as environments of play, virtual worlds have gained legitimacy in business and educational settings for their application in globally distributed work, project management, online learning, and real-time simulation. Understanding the emergent aspects of these virtual worlds and their implications for organizations will require both new theories and new methods. We propose that a performative perspective may be particularly useful as it challenges the existence of independent objects with fixed or given properties and boundaries, and focuses instead on situated and relational practices that enact entangled and contingent boundaries, entities, identities, and effects.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보