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jmr·2026년 6월 16일

EXPRESS: Consumer Interactions and Peer Effects in Socially-Connected Digital Products

Yijun Chen, Yulia Nevskaya

Journal of Marketing Research

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피인용
0.0
FWCI
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IS/마케팅/OM 탑저널 피인용
0
IS/마케팅/OM 탑저널 참고문헌
01Abstract

The paper explores peer effects in user churn within a digital socially-connected platform and investigates how firms can leverage peer effects and network structure for customer relationship management (CRM). The data come from a massively-multiplayer online game, where gamer social ties are endogenous. We build a two-stage structural model to capture network formation and peer effects in churn. Unobserved gamer heterogeneity inferred from network formation corrects for endogeneity bias in peer effects. The main findings are: (i) Peer effects substantially amplify intervention effectiveness, with an average social multiplier of 2.48. Critically, the full model with unobserved gamer heterogeneity reveals substantial cross-network variation in social multipliers that the restricted model largely masks. (ii) Users vary far more in how they influence peers' retention than in their own likelihood of retention. (iii) User's network value is driven primarily by network centrality measures, unlike user's direct value which correlates more with individual characteristics.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보