IS Atlas
misq·2011년 9월 1일

Co-Creation in Virtual Worlds: The Design of the User Experience

Kohler, Fueller, Kurt Matzler, Daniel Stieger

MIS Quarterly

471
피인용
24.5
FWCI
11
IS/마케팅/OM 탑저널 피인용
49
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual places a vibrant source of great connections, creativity, and co-creation. While prior research on co-creation serves as a foundation for this work, it does not provide adequate guidance on how to design co-creation systems in virtual worlds. To address this shortcoming, a 20-month action research project was conducted to study the user’s experience and to identify design principles for virtual co-creation systems. In two action research cycles, a virtual co-creation system called Ideation Quest was created, deployed, evaluated, and improved. The study reveals how to design co-creation systems and enriches research on co-creation to fit the virtual world context. Practitioners receive a helpful framework to leverage virtual worlds for co-creation.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보