IS Atlas
misq·2011년 12월 1일

Virtual Space and Place: Theory and Test

Rutkowski, Genuchten van, H.-H. Vogel, Orrego

MIS Quarterly

144
피인용
10.6
FWCI
9
IS/마케팅/OM 탑저널 피인용
75
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보