IS Atlas
misq·2011년 9월 1일

Arguing the Value of Virtual Worlds: Patterns of Discursive Sensemaking of an Innovative Technology

Nicholas Berente, Pike

MIS Quarterly

124
피인용
14.3
FWCI
10
IS/마케팅/OM 탑저널 피인용
118
IS/마케팅/OM 탑저널 참고문헌
01Abstract

With the rapid pace of technological development, individuals are frequently challenged to make sense of equivocal innovative technology while being given limited information. Virtual worlds are a prime example of such an equivocal innovative technology, and this affords researchers an opportunity to study sensemaking and the construction of perspectives about the organizational value of virtual worlds. This study reports on an analysis of the written assessments of 59 business professionals who spent an extended period of time in Second Life, a popular virtual world, and discursively made sense of the organizational value of virtual worlds. Through a Toulminian analysis of the claims, grounds, and warrants used in the texts they generated, we identify 12 common patterns of sensemaking and indicate that themes of confirmation, open-ended rhetoric, demographics, and control are evident in the different types of claims that were addressed. Further, we assert that the Toulminian approach we employ is a useful methodology for the study of sensemaking and one that is not bound to any particular theoretical perspective.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보