IS Atlas
jmis·2009년 7월 1일

Engaging Group E-Learning in Virtual Worlds

Katherine G. Franceschi, Ronald M. Lee, Stelios H. Zanakis, David Hinds

Journal of Management Information Systems

178
피인용
8.4
FWCI
14
IS/마케팅/OM 탑저널 피인용
40
IS/마케팅/OM 탑저널 참고문헌
01Abstract

E-learning has seen tremendous growth in recent years. More and more, university courses are now available online to a potentially global audience. However, a significant shortcoming of e-learning technologies has been poor support for group-oriented learning. We believe that virtual worlds offer a potential solution. Unlike videoconferencing (for instance), virtual worlds provide a shared visual space for students to meet and interact (via avatars). Not only do students share the quasi-realism of a 3D environment where participants can see and hear one another, they also have the capability to manipulate artifacts together. These factors provide a strong sense of group presence, which leads to engaging group learning interactions.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보