Engaging Group E-Learning in Virtual Worlds
Katherine G. Franceschi, Ronald M. Lee, Stelios H. Zanakis, David Hinds
Journal of Management Information Systems
- 주제온라인 커뮤니티 참여 · 소셜미디어
E-learning has seen tremendous growth in recent years. More and more, university courses are now available online to a potentially global audience. However, a significant shortcoming of e-learning technologies has been poor support for group-oriented learning. We believe that virtual worlds offer a potential solution. Unlike videoconferencing (for instance), virtual worlds provide a shared visual space for students to meet and interact (via avatars). Not only do students share the quasi-realism of a 3D environment where participants can see and hear one another, they also have the capability to manipulate artifacts together. These factors provide a strong sense of group presence, which leads to engaging group learning interactions.
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- 저널Journal of Management Information Systems · 26(1) · 73–100
- 토픽Virtual Reality Applications and Impacts · Human-Computer Interaction
- DOI10.2753/mis0742-1222260104
- 저자Katherine G. Franceschi, Ronald M. Lee, Stelios H. Zanakis, David Hinds