IS Atlas
ms·2010년 12월 11일

Cooperation in Games with Forgetfulness

Raphael Thomadsen, Pradeep Bhardwaj

Management Science

14
피인용
0.4
FWCI
2
IS/마케팅/OM 탑저널 피인용
38
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Companies and managers are apt to forget information, yet classic game theory analysis assumes that all players have perfect recall. This paper expands the literature by examining how introducing forgetfulness into a multiplayer game-theoretic framework can help or hinder cooperative behavior. We find that forgetfulness impacts the ability of firms to cooperate in countervailing directions. On one hand, forgetfulness can diminish the ability to punish deviators, making cooperation more difficult. On the other hand, under some conditions forgetfulness can make meting out severe punishments—even below-(stage) minimax punishments—credible and decrease the ability for players to effectively deviate, facilitating cooperation even in circumstances where cooperation cannot be sustained under perfect recall. We apply our model to a number of strategic games that commonly appear in the literature. This paper was accepted by Preyas Desai, marketing.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보