IS Atlas
misq·2025년 7월 10일

An Empirical Study of Strategic Opacity in Crowdsourced Evaluations

Xu Li, Qi Xie, Gordon Burtch

MIS Quarterly

0
피인용
0.0
FWCI
0
IS/마케팅/OM 탑저널 피인용
34
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Crowd-voting mechanisms are commonly used to implement scalable evaluations of crowdsourced creative submissions. Unfortunately, the use of crowd-voting also raises the potential for gaming and manipulation. Manipulation is problematic because (1) submitters’ motivation depends on their belief that the system is meritocratic, and (2) manipulated feedback may undermine learning, as submitters seek to learn from received evaluations and those of peers. In this work, we consider a design approach to addressing the issue, focusing on the notion of strategic opacity, i.e., purposefully obfuscating evaluation procedures. On the one hand, opacity may reduce the incentive and thus the prevalence of vote manipulation, and submitters may instead dedicate that time and effort to improving their submission quantity or quality. On the other hand, because opacity makes it difficult for submitters to discern the returns to legitimate effort, submitters may also reduce their submission effort or simply exit the market. We explored this tension via a multimethod study employing field experiments at 99designs and a controlled experiment on Amazon Mechanical Turk. We observed consistent results across all experiments: opacity leads to reductions in gaming in these crowdsourcing contests and significant increases in the allocation of effort toward legitimate vs. illegitimate activities, with no discernible influence on contest participation. We discuss boundary conditions and the implications for contest organizers and contest platform operators.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보