Trends·집단혁신
크라우드소싱 아이디어
OpenAlex: Open Source Software Innovations, Experimental Behavioral Economics Studies, Educational Games and Gamification
40
논문
9
최근 3년
×0.89
비중 변화
01허브 논문
- Do Incentive Hierarchies Induce User Effort? Evidence from an Online Knowledge Exchange
- Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
- Digital Games and Beyond: What Happens When Players Compete?
- The Duality of Empowerment and Marginalization in Microtask Crowdsourcing: Giving Voice to the Less Powerful Through Value Sensitive Design
- Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition
- Salience Bias in Crowdsourcing Contests
- Know When to Run: Recommendations in Crowdsourcing Contests
- Expecting the Unexpected: Effects of Data Collection Design Choices on the Quality of Crowdsourced User-Generated Content
02최근 주목 논문
2024–2026
- Cash or Non-Cash? Exploring Ideators’ Incentive Preferences in Crowdsourcing Contests
- Driving the Innovation Race: Effect of Competitiveness in Crowdsourcing Contest
- Game for Brainstorm: The Impact of a Badge System on Knowledge Sharing
- Lost Time in Crowdsourcing Contests
- Framing of Seeker-Generated Information and New Solver Participation in Open Innovation Contests: An Empirical Analysis of the Temporal Effects
- The Curse of Experience in Creative Crowdsourcing Contests and Contest Searches as a Remedy
03활발한 연구자
최근 6년 2편 이상
04방법 구성
05저널 구성
101편
MS23ISR18POM17MISQ11JMIS11JMR7JM7MSOM5MKSCI2