IS Atlas
isr·2025년 1월 23일

Lost Time in Crowdsourcing Contests

Ho Cheung Brian Lee, Anant Mishra

Information Systems Research

3
피인용
5.5
FWCI
0
IS/마케팅/OM 탑저널 피인용
49
IS/마케팅/OM 탑저널 참고문헌
01Abstract

Crowdsourcing contests are a popular way to seek innovative business solutions, but the availability of multiple contests can cause “lost time,” the delay between a contest’s start and a solver’s first visit. This study examines how lost time affects solvers’ submission behavior and its impact on matching inefficacy, measured by solver disqualification, which occurs when a solver fails to meet the seeker’s baseline submission criteria. Using mediation analysis, we show that lost time can increase matching inefficacy because solvers spend less time on their initial submissions and submit fewer solutions. Interestingly, we identify latecomer disadvantage as an important mechanism driving solvers’ behavioral responses to lost time, suggesting that simply increasing contest duration does not eliminate the issue. Instead, modifying submission behaviors through incentive structures—such as early bird bonuses—and continuous feedback may help alleviate the negative effects of lost time. Additionally, offering grace periods to late entrants can counterbalance the disadvantage of joining later. These strategies, informed by our findings, can enhance solver engagement and improve the effectiveness of crowdsourcing platforms in achieving desirable outcomes.

02연구 흐름

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03비슷한 논문

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04이후 연구

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05선행 연구

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06서지 정보