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Weekly digest·2026

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isr 6/15
Let it Ride! An Empirical Investigation of Problem Gambling and the Implications of Legalized Online Sports Betting

2018년 연방 금지 폐지 뒤 미국 주별 합법화 시차로 오프라인·온라인 스포츠베팅을 분석한다. 오프라인 합법화는 문제도박 상담전화와 무관했지만, 온라인 합법화는 상담전화 및 자살과 관련되었다. 이러한 부정적 영향은 젊고 미혼이며 교육수준이 낮은 남성에게 더 강해 정책 검토가 필요하다.

Abstract

In 2018, the Supreme Court of the United States struck down the Professional and Amateur Sports Protection Act (PASPA), ending a nearly 30-year federal ban on sports betting and paving the way for dozens of states to legalize such operations. The impact has been pronounced, with the sports betting market growing nearly 27% year on year since the decision. Yet, while our understanding of the financial effects of these markets is beginning to emerge, the downstream consequences of the legalization of sports betting remain understudied. In this paper, we examine the impact of legalization of both offline and online sports betting on the well-being of individuals in those jurisdictions. We focus on two outcomes: the number of calls to the National Problem Gambling Hotline and the number of suicides reported per state as a result of legalization of sports betting. Using a difference in differences approach to exploit the phased legalization of sports betting at the state level, results indicate that while the number of calls associated with problem gambling is uncorrelated with the legalization of physical sportsbooks, it is strongly correlated with the legalization of online sports betting. Further, results suggest that the legalization of online betting is correlated with an increase in suicides, an outcome historically associated with problem gambling. Finally, we observe that these deleterious effects manifest more strongly for particular groups (viz. young, unmarried, and relatively less educated men). Our work informs policymakers of the implications of legalization of sports betting, thereby adding to the growing research addressing this important topic.

isr 6/15
Is Digital Reading Resilient to Air Pollution?

주요 디지털 독서 플랫폼의 개인 행동자료와 친링산맥·화이허 난방정책 경계의 공간 불연속을 활용해 대기오염과 디지털 독서를 분석한다. 대기오염은 인지 자원을 고갈시켜 장르 하향, 익숙한 글 찾기, 읽기 분절화, 느린 읽기를 늘리고, 공기질지수 1단위 상승은 독서시간 0.7%, 지출 1.2% 감소를 낳는다. 이 적응은 인지 부담의 직접 충격을 상쇄하지만 독서 효용을 낮춰 참여를 줄이므로 서비스 설계와 오염 비용 평가에 시사점을 준다.

Abstract

Air pollution imposes significant cognitive strain and economic costs, yet its effects on digitally mediated, cognitively demanding activities remain underexplored. We examine its impact on digital reading, a context where key digital affordances—ubiquitous access, low switching costs, and personalization—fundamentally distinguish it from print reading. These affordances can buffer immediate disruptions from pollution but also reshape user responses to cognitive fatigue in ways unique to digital environments. Drawing on Cognitive Load Theory, we argue that air pollution depletes cognitive resources and prompts users to adjust their engagement strategies. Using individual-level behavioral data from a major digital reading platform and a classic spatial regression discontinuity design exploiting the Qingling Mountains–Huai River heating policy boundary, we identify four adaptive behaviors facilitated by digital affordances: genre downgrading, familiarity seeking, increased fragmentation, and slower reading pace. Mediation analysis shows that these adaptations fully mediate the effect of pollution-induced cognitive strain on engagement. This suggests that, while they offset the direct effect of cognitive strain, they reduce the utility of reading and thereby lead to lower overall engagement. Through these adaptive behaviors, a one-unit increase in the Air Quality Index reduces reading time by 0.7% and spending by 1.2%. This study integrates perspectives from digital affordances, air pollution, cognitive effects, and reading to uncover affordance-enabled mechanisms through which environmental stressors reshape digital behavior. The results offer design implications for preserving user engagement and policy insights for broadening the assessment of pollution’s societal costs.

isr 6/15
Revenue in First- and Second-Price Display Advertising Auctions: Understanding Markets with Learning Agents

디스플레이 광고 경매의 고정된 기준 모형에서 입찰 학습 알고리즘의 균형 수렴을 분석한다. 학습 알고리즘은 입찰가를 체계적으로 낮추지 않고 균형으로 이동했으며, 수익률 극대화 입찰에서는 두 번째 가격 경매의 기대수익이 더 높았다. 따라서 첫 번째 가격 경매의 낮은 수익은 담합뿐 아니라 입찰자의 목표에서도 생길 수 있다.

Abstract

The transition of display ad exchanges from second-price to first-price auctions has raised questions about its impact on revenue. Auction theory predicts revenue equivalence between these two auction formats under standard assumptions. However, display ad auctions differ from standard auction models in at least two important ways. First, automated bidding agents cannot easily derive equilibrium strategies in first-price auctions because distributional information about competitors' values, or even the number of competitors, is often unavailable. Second, due to principal-agent problems, bidding agents often optimize return on investment (ROI) rather than quasilinear payoff. The literature on learning agents for real-time bidding is growing because of the practical relevance of this setting. However, whether such learning agents converge to equilibrium is an open question: learning dynamics in games can cycle, become chaotic, or generate off-equilibrium outcomes. Recent experiments suggest that learning agents may also converge to collusive low-price outcomes. Since bidders' underlying values are typically unobserved, it is difficult to determine from field data alone whether observed bids are consistent with equilibrium behavior. In this paper, we derive equilibrium predictions and study the convergence behavior of widely used online learning algorithms in a stationary benchmark model of display-advertising auctions. We also leverage recent developments in equilibrium computation to obtain equilibrium predictions in settings where analytical solutions to the governing differential equations are unavailable. In the stationary benchmark environments we study, the learning algorithms do not exhibit systematic bid suppression and instead move toward the computed equilibrium. The benchmark identifies a theoretically important channel through which auction-format changes can affect revenues when bidders optimize ROI rather than quasilinear payoff: lower first-price revenues can arise from non-collusive ROI-based equilibrium behavior in a canonical auction model. We show that, in equilibrium, second-price auctions achieve higher expected revenue than first-price auctions with ROI-maximizing bidders. These results do not imply that algorithmic collusion is unlikely in real display-advertising markets, but they show that lower first-price revenues are not uniquely diagnostic of collusion and may also reflect bidder objectives.

isr 6/15
Securing Personal Space in the Crowd: Physical Crowdedness and Organic Mobile Usage

중국 칭다오 주요 지하철 통근자의 스마트폰 사용자료와 무작위 온라인 설문으로 혼잡과 자발적 사용을 분석한다. 혼잡할수록 전체 사용과 사회적 기능 사용이 늘며, 이동이 짧거나 비첨두 시간이거나 다른 연령대 승객 사이에서 더 강하다. 일상적 환경도 자발적 디지털 이용에 영향을 주므로, 이용 맥락과 개인별 차이를 함께 살펴야 한다.

Abstract

Public transit is a major setting in which individuals spend time on smartphones, yet relatively little is known about how contextual factors in transit environments are associated with mobile usage. In this study, we examine how physical crowdedness is related to organic (self-initiated) smartphone use and how this relationship varies across usage types, individuals, and contexts. We draw on Personal Space Invasion Theory (PSIT) as a conceptual lens to organize potential behavioral responses to crowded environments, emphasizing a sequence involving arousal, attribution, and compensatory behavior. Using detailed mobile usage data from over 200,000 individuals commuting on a major subway system in Qingdao, China, we document systematic associations between crowdedness and organic mobile usage. In particular, crowdedness is positively associated with overall usage, with stronger relationships for social functionalities, among users with shorter prior trips, during off-peak periods, and when individuals are surrounded by different-age groups. To complement the observational analysis, we conduct an online survey with a randomized design, which provides supportive evidence on how crowded environments are perceived and how such perceptions are associated with usage intentions. By shifting the focus from promotion-induced behavior to organic mobile usage, this study provides new empirical evidence on how everyday environmental conditions are associated with digital engagement, and highlights rich heterogeneity in these relationships across contexts.

isr 6/15
Ecosystem Competition: Platforms, Subsidiary Markets and Multihoming in the Videogames Industry

비디오게임 콘솔 플랫폼과 콘솔별 게임 시장에서, 플랫폼 채택 뒤 구매 행동과 로열티를 반영한 경쟁 모형을 분석한다. 게임 판매 추가수익은 이용자 보조금을 늘리고, 여러 플랫폼 입점은 수수료를 높이며, 높은 로열티는 플랫폼의 입점 선호를 약화할 수 있다. 따라서 플랫폼 경쟁과 가격 전략은 이용자의 사후 행동과 로열티 계약을 반영해 설명해야 한다.

Abstract

Emerging licensing regimes that generate revenue from game sales, along with gamers’ consideration of video game purchases in their platform adoption decisions, call for a reexamination of traditional models of platform competition. We develop a novel model of competition between ecosystems, defined by platforms and their console-specific subsidiary markets for video games, to incorporate post-adoption factors into platform pricing decisions. Counterintuitively, our results show that access to additional surplus from game sales intensifies competition, forcing platforms to further subsidize the gamer side. In the absence of royalties, publishers’ licensing fees remain unaffected even when the subsidiary market is considered; however, these fees increase under royalty transfers, suggesting that money-side considerations dominate in ecosystem competition. When publishers multihome, the role of the subsidiary market becomes more pronounced: gamer-side subsidies deepen while platforms impose higher licensing fees. The subsidiary market also induces greater multihoming than predicted by traditional licensing models. Surprisingly, the effect of royalties on platforms becomes non-monotonic, in contrast to scenarios where all publishers singlehome. This leads to a threshold beyond which platforms may no longer prefer multihoming, diverging from conventional models where multihoming is typically advantageous. Overall, our findings highlight that platforms’ strategic responses to gamers’ post-adoption behavior and royalty-based licensing structures cannot be inferred through simple extensions of existing frameworks.

isr 6/15
Gender Gating? Addressing the Impact of Congestion on the User Experience for Women in Online Matrimonial Matching Platforms

인도 대형 결혼중개 플랫폼에서 나이, 학력, 소득 규범에 따른 여성 프로필 노출 제한을 현장실험했다. 이 설정으로 여성의 수신 요청은 7% 줄고 매칭 전환율은 72% 높아졌으며, 여성이 시작한 연락이 75%였다. 이는 지역 규범에 근거한 플랫폼 설계가 일괄 규제보다 여성 경험 개선에 효과적임을 뜻한다.

Abstract

Online dating and matrimonial matching platforms suffer from a common problem: Men far outnumber women, making it harder for parties to find matches. Men face inordinately low odds of making a connection with women, whereas women face a barrage of messages from unsuitable men. Gender skew causes women to leave the platform, worsening the problem. In a field experiment with a large Indian matrimonial platform, we test a proposed solution called "gender gating": a default setting where we restrict the visibility of women profiles to men who “match” their requirements, based on accepted social norms on age, education, and income. Women can choose to override these defaults. The logic is simple: Limiting visibility cuts unwanted attention at source instead of requiring women to exert effort in screening messages. We see positive results: Among treated women, incoming requests fell 7%, and matching efficacy (incoming requests converting to matches) rose 72%. Women initiated 75% of contacts themselves, indicating growing comfort with the platform. Importantly, outcomes for men did not worsen because they saw profiles that were suited to them per social norms. In all, our approach shows that platform design grounded in local norms is a more precise lever than blanket regulations.

isr 6/15
From Opacity to Transparency: User Behavior and Downstream Effects in Algorithmic Evaluation

채용 면접에서 인공지능 평가와 사람 평가를 비교한 8개 연구와 현장 유사 재현 실험을 수행했다. 인공지능 평가는 사람 평가보다 면접자의 스트레스와 속이려는 인상관리를 높였지만, 투명성은 이를 줄였다. 투명성의 효과는 평가 방식에 좌우되며, 인공지능 점수는 평가자의 판단을 끌어가 정직과 기만을 구분하지 못했다.

Abstract

Organizations are increasingly integrating artificial intelligence (AI) into traditionally human-driven evaluation processes, such as recruitment and performance evaluation. Yet the complexity of the underlying AI algorithms often renders these processes opaque, limiting users’ understanding and potentially inducing stress and other behavioral changes. In response to these challenges, transparency is often advocated as a mitigative approach, but its effects remain somewhat ambiguous. While transparency in algorithmic evaluation may mitigate interviewees’ stress in the recruitment context, it may also incentivize opportunistic impression management (IM), thereby engendering a transparency paradox. Focusing on this tension, we theorize that while algorithmic evaluation, relative to human evaluation, may heighten stress and deceptive IM in the recruitment process, transparency has the potential to mitigate these disruptions. We test this across eight studies, including two main experiments and a quasi-field replication. In Experiment I, we found that while algorithmic evaluation increased interviewees’ stress and deceptive IM relative to human evaluation, transparency counteracted these effects, aligning them closely with human evaluation. In Experiment II, we study how these effects caused deviations in downstream interview performance when such performance is assessed in human-only, AI-augmented (wherein human decision-makers are assisted by AI scores), or fully automated decision-making configurations. Although transparency consistently reduced deviations in stress and IM from human evaluation for interviewees, its corrective effect on interview performance was constrained on the evaluative side: when AI scores were present, evaluators anchored on them, discounting their own judgment, even as the AI scores failed to distinguish honest from deceptive behaviors. Together, these findings disentangle the dual-edged effects of transparency in algorithmic evaluation, showing that its benefits depend not only on how users respond, but also on how evaluation is conducted. This work advances research on algorithmic decision-making and socio-technical systems, and offers implications for organizations, policymakers, and AI developers.

isr 6/17
Strategic Throttling in Large Cloud Computing Platforms

대규모 클라우드 플랫폼에서 제공자가 가격과 서비스 품질로 고객별 컴퓨팅 시간을 배분하는 방식을 분석한다. 서로 무관한 작업을 묶으면 수요 예측과 효율이 높아지고, 제공자는 하위 고객의 처리 지연과 중단 위험을 키워도 전체 수요를 수용한다. 작업 이동성과 데이터 호환성을 높이고 반출 마찰을 줄이면 규모 효율을 유지하며 소비자와 사회의 편익을 높인다.

Abstract

Cloud platforms are critical infrastructure for digital economy. This study explains how large cloud providers use prices and service quality to allocate nonstorable computing time among customers with different willingness to pay and delay sensitivity. Pooling many uncorrelated workloads makes utilization predictable, reducing the need for idle backup capacity and improving operating efficiency. The predictability, however, allows providers to profitably throttle lower-tier customers through slower processing or higher interruption risk while keeping the whole market served. For cloud managers, the analysis shows how cross-region pooling, transparent interruption policies, and auction-based spot pricing can improve utilization, segment demand, and guide capacity planning. For customers and policymakers, the results identify why throttling persists: high switching costs and proprietary ecosystems weaken competitive pressure. Policies that improve workload portability, reduce data-egress frictions, and increase data interoperability can benefit the consumers and society without sacrificing the scale economies of large cloud networks. Structural remedies that reduce scale may curb market power but risk undermining operational efficiency.

isr 6/19
Response to Entry in Streaming Markets: A Game-Theoretic Model

구독형 또는 이용량 기반 요금제의 콘텐츠 스트리밍 시장에서 기존 플랫폼과 신규 진입자의 전략을 분석한다. 진입 비용과 소비자 평가액, 기존 플랫폼의 전략이 진입을 좌우하며, 이용량 증가는 진입자 수익을 낮출 수 있다. 플랫폼은 소비자 행동과 경쟁, 콘텐츠 특성에 맞춰 요금과 콘텐츠 투자를 함께 설계해야 한다.

Abstract

The rise of new entrants in content-streaming markets has intensified competition for established platforms like Netflix, prompting them to reassess their pricing and content strategies. In this research, we examine an incumbent streaming platform that offers both exclusive and non-exclusive content, exploring its optimal pricing response to the entry of a competitor providing only non-exclusive content under a subscription or usage-based pricing model. We develop an analytical framework to study the incumbent's strategic choices, focusing on key factors such as consumer heterogeneity, consumption intensity, content acquisition costs, and the entrant's pricing strategy. Our findings reveal that the incumbent does not always differentiate its pricing strategy from the entrant and, under specific conditions, matches its pricing approach. Entry is governed by a cost threshold that depends on consumer valuation and the incumbent’s pricing response, and higher valuation does not always strengthen the entrant’s incentive to enter, as incumbents can deter participation through strategic pricing. Moreover, we show that increased consumption can harm the entrant's profitability when relying on usage-based pricing. We also find that entrants may invest more in content than incumbents when acquisition costs and exclusivity appreciation are low, and that incumbents do not always attain a positional advantage, as market conditions such as valuation and content costs significantly affect profitability. Our work offers actionable insights for streaming platforms navigating competitive markets. Platforms must align their pricing and content strategies with consumer behavior, competitive dynamics, and content characteristics. Our findings provide a robust framework for understanding how incumbents and entrants can optimize their strategies in the evolving landscape of streaming markets, contributing to both academic literature and managerial practice.

isr 6/19
Agency Configurations in Generative AI Ideation: How Textual and Visual Idea Concretizations Shape Idea Creativity and Ideator Effort

온라인 실험에서 아이디어 작성자를 대상으로 생성형 인공지능의 텍스트·시각 구체화 효과를 비교했다. 텍스트 구체화는 시각 구체화보다 창의성을 18% 높이고 노력을 30% 늘렸으며, 성숙한 아이디어에서 두드러졌다; 미성숙한 아이디어에서는 시각 구체화가 노력 증가 없이 창의성을 높였다. 이는 텍스트 방식이 해석과 상상을 요구해 창의성을 높이고, 시각 방식은 초기 아이디어를 돕지만 성숙할수록 발상을 제약함을 뜻한다.

Abstract

Ideators increasingly turn to generative artificial intelligence (GenAI) to improve the creativity of their ideas and reduce the cognitive effort required to refine them. This collaboration is based on fine-grained configurations of human-AI agency that allow for partial automation and augmentation of the creative-ideation process. In this study, we examine how representational differences in AI-generated inputs into human ideation in the form of textual and visual concretizations influence the creativity of the jointly produced ideas and the effort ideators must expend. These AI-generated concretizations transform initial raw ideas into more mature representations that ideators can inspect, interpret, and evaluate. In an online experiment, we found that AI-generated textual concretizations improved idea creativity by 18% relative to AI-generated visual concretizations but required 30% greater effort from ideators. This effect was most pronounced for more mature ideas (i.e., specific and actionable). For very immature ideas, visual concretizations enhanced idea creativity without increased effort. We explain these differences through different configurations of human-AI agency in ideation. Textual concretizations correspond to augmentation: GenAI produces coherent textual concretizations that ideators must interpret and complete with their imagination. The material agency of GenAI is matched by human agency, increasing idea creativity but requiring greater effort. As ideas mature, richer textual concretizations provide greater substance for creative elaboration, boosting both idea creativity and ideator effort. In contrast, the use of visual concretizations follows an automation logic. GenAI exerts material agency by autonomously specifying all required details for a visual concretization. While this can boost creativity for very immature ideas by offering stimulating details for creative exploration, these details become constraining as ideas mature. This constrains human agency and ideators’ abilities to integrate novel elements into ideation. As its main contribution, our paper shows that representational differences in AI-generated concretizations shape idea creativity and ideator effort by producing distinct configurations of human-AI agency.

02관련 저널 10편